New stuff happening. I’ll be giving a talk about programming and technical creation in Unity at NGX2016. I’m working on separating the Contension network code from the conflict code so I can start doing up some AI behaviours. I’ve got a bunch of candidate attributes to try out in-game. And I’ve got a rough idea of the narrative arc of the game.
Next up, I’ll be trying to figure out how to apply the Non Combat episode of Extra Credits to my presentation of the game.