I promised some local tech folks I’d do a weekly summary of my progress on Paint By Monsters, and I figured since I was doing that anyway, I’d expand on it over here for anyone who’s not in that very specific community.
First of all, I’m happy to report that PBM feels kind of like a game now
https://www.youtube.com/watch?v=_LGMChMhVFk
Things of note in that video include:
- Programmer art new logo!
- FTL-style “Progression” screen – as I understand it, these are required by law for roguelike and roguelite games
- Upgrades – each time you defeat a hero, you get an upgrade for your monsters. I’ll be expanding on these over time, and probably playing with other possibilities.
There are lots of smaller details, too, but I’m mostly just happy to be well on the way to something that’s game-ish in form.
I’ve got lots of plans and ambitions in mind for the game in the weeks and months to come, so I hope you’ll stay tuned for those. Some of the high notes include:
- Lair Building v1 – add balconies, traps, chandeliers, and more
- More progression stuff
- More monsters
- Acrobatic maneuvers
I mentioned some of those in my first Devlog over on Itch.io. Which reminds me – if you’re wondering how I’ll be working Devlogs going forward, I’m planning to alternate between itch and this site, with links going both ways. I’m hoping you’ll stick with me on that. I tend to prefer to keep things on this site, but it’s nice to have a more well-known presence as well, especially since between the game page on itch.io and the ko-fi page for Perfect Minute Games I’ve moved from “fun pastime” to “thing I’m both spending and soliciting money for”.
That’s always a bit of a hard rubicon to cross, from hobby to serious, but I’m trying to take the lowest, informal-est approach possible right now so I can keep my focus squarely on making the game itself as fun as I can. At some point I’d like to expand my ambitions to include custom art, animation, and music, but I’m not in a rush for now.
Having said that, if you’re an artist or composer who might be interested in partnering up, my email is always open:
mgb (at) perfectminutegames (dot) com
I can’t tell you how much I appreciate the interest folks have expressed in Paint By Monsters thus far. I’m excited to work on my own game design again, of course, but you never know how well it translates to anyone else. So getting feedback and even financial support has been incredibly encouraging.
Hope yer well.