Tag Archives: mechanisms

Mechanisms Prototype Giveaway: June 30th

As I mentioned previously, I’m giving away one of the prototypes I had printed for Mechanisms. I’m going to draw for that prize on June the 30th, and I thought I’d show off the components in advance.

The tiles and boards are chunky, the cards are big and durable, and the tokens are little but mighty – and it’s all in the gorgeous colour scheme designed by Mira Howards!

If you’re interested, join the Perfect Minute Games Discord server and react to the giveaway announcement (check the pinned posts in the #mechanisms-beta channel) for a chance to win!

Mechanisms Print & Play Plus a Giveaway!

As part of the process of developing the game that has become Mechanisms, I built a bunch of prototypes. There’s the Tabletop Simulator mod, and a couple of versions on Screentop.gg, and I’m partway through a Tabletop Playground version for Protospiel Online.

But it’s never really a tabletop game until you have cards and chonky bits in your grubby little hands, is it? So I made a Print and Play, which has now had enough printing and playing done that I’m comfortable showing it to you. I recommend the 77mm components, but the 60mm ones are there if you have a small table or just prefer smaller cards and tiles in general.

A good friend of mine is even helping me test setting up a Cricut design so that I don’t have to cut 199 components out by hand every time (You don’t either, by the way – the P&P is organized so you can just cut out what you need as you need it) (but it’s still a lot of cutting).

In addition to the P&P version, I went ahead and laid out and ordered copies from two online game prototyping services – The Game Crafter and AdMagic’s Print and Play. I’m very interested to see how the two compare, but at the end of the day I don’t think I’ll need both on hand.

It occurred to me today that maybe someone might want one, even if it’s just to start the wood furnace (kidding – please don’t burn my baby!). So I’ve decided that once I have had a chance to look both of them over, I’ll give one of the two away, as a small thank you to you folks who’ve supported me as I’ve been figuring out this design.

I expect I’ll have the two copies in hand sometime in June, after which I’ll draw for a winner. Depending on interest levels, I might even scrounge up a few other goodies to give out as consolation prizes.

If you’re interested, join the Perfect Minute Games Discord server and react to the giveaway announcement (in the pinned posts in #mechanisms-beta) for a chance to win!

Meet Mechanisms!

I’ve been designing a tabletop game for a while now, and with Protospiel Online coming up (https://protospiel.online/prototype-games/april-2022/mechanisms-entry-1921/ ), I’ve been focused on making sure I have ways to play the game.

Tonight marks one of the big ones – I’ve started to get a few requests for a way to play the game in person. I tried out The Game Crafter and Print and Play Studio, but for a one-off printing both spots want over $150CAD, which I’ll be ok with – it’s my baby after all – but I don’t want to suggest it as an option to friends and family.

Enter the Print and Play – this is an option that many games use prior to publishing, whether it be licensed or crowdfunded. And, of course, I had to try it myself…

My first print and play!

So that’s it. If you’re interested in trying it out, feel free to send me an email or message me on Twitter.